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HD RGB / 2K / 4K

PlasterCITY Non-Linear Online

All online assemblies at PlasterCITY are non-linear. Using the XML / EDL, batch lists are ingested into the 40TB PlasterSAN where clips are re-linked to the original edited timelines. Because this is the same timeline the offline editor cut in, it not only eliminates conforming time, but allows for easy last-minute changes to be performed because clips are captured with handles.

Meta-Data

When offlined in Final Cut Pro, the online assembly is recaptured from a Media Managed timeline used by the offline editor. This process preserves the metadata of the timeline including filters, composites, speed effects and titles that online editors will not need to re-create.

Resolution

PlasterCITY's nonlinear network can online everything from 4K data-cine to HDV. PlasterCITY is equipped with a central machine room to assemble projects at uncompressed codecs from every acquisition format, including 4:4:4 10bit RGB and 4K DPX frames.

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>>>SEE Online Editing Bays